Well Norkal’s Space Maze of DOOM!!! has not been selling gangbusters so I have not had any numbers to report.
We have not sold more than 20 for any platform, 0 on Amazon MarketPlace.
I have done a couple of things, lets see what works and what doesn’t
1. I have created a Free To Play version of Norkal for the iPad and iPhone. This version is Ad supported and includes 90% of the functionality, there is a unlock feature to give you the other 10%. I submitted this to the App Store last week.
1a. I have updated my artwork in the App Store
1b. I have updated my app description in the AppStore
1c. When this is available I am going to kick of a massive PR mailing.
2. I am having a back 2 school sale on the Playbook version (now $0.99) hopefully I will be featured again and we will see what happens.
2a. I have updated my Description in App World.
3. Marbles – Before the Playbook RIM had a promotion where they would give a free Playbook to anyone who submits an App, Marbles was my participation in this program and was released before I even had my Playbook. Marbles is also a good example of why you have to test your application on the target platform. Marbles works really well on the PC (with a mouse) but did not work that well with touch, the jack would go off in all different directions.
By the time I discovered these issues my Adobe development kit had expired and I was not interested in paying to update a free app.
Last week I noticed that Marbles has had almost 9,000 downloads, despite some really bad reviews.
I have fixed up the “Flick” mechanism and now the game play is actually rather fun. I have not juiced up the graphics so it still lacks “Polish” but it is still free and now has a link to Norkal’s Space Maze of DOOM!!!
Marbles came out on Thursday and already has over 175 Downloads. So I guess free works, I will see how my free iPad version goes before deciding what to do next.